AI Insights · Timothy · April 2022
Top 5 Hybridcasual Games in Oman Q1 2022
Discover the performance trends of the top 5 hybridcasual games in Oman for the first quarter of 2022, including weekly downloads, revenue, and active user metrics.
Throughout the first quarter of 2022, the top 5 hybridcasual games in Oman demonstrated varied performance trends across weekly downloads, revenue, and active users. Here’s a breakdown of their performance, with data sourced from Sensor Tower.
Race Master 3D - Car Racing saw a peak in weekly revenue at approximately $66 during the last week of February. Downloads for the game started strong, with a high of around 8.6K in the week of January 24, before gradually declining to about 3.5K by the end of March. Active users followed a similar trend, peaking at 27K in early February and then decreasing to roughly 19.9K by the end of the quarter.
Magic Tiles 3: Piano Game maintained a consistent revenue stream, with a high of $283 in mid-January. The game’s downloads peaked at around 6K in mid-January and gradually fell to approximately 3.2K by the end of March. Active users started the quarter at about 40K, peaking at 46K in mid-January, and then stabilizing around 38.6K by the end of the period.
Tiles Hop EDM Rush Music Game experienced a peak weekly revenue of $225 in mid-February. Weekly downloads reached their highest at about 5.1K in early February, before declining to approximately 3.1K by the end of March. Active users remained relatively stable, with a peak of around 47.8K in mid-January and ending the quarter at about 44.4K.
Stickman Party: 4 Player Games showed a significant peak in revenue at $44 in the week of March 21. Downloads for the game peaked at about 4.4K in early February, before declining steadily to around 2.7K by the end of the quarter. Active users started strong at approximately 33.6K, peaking at 42.7K in late January, and ending the quarter at around 35.6K.
Soccer Superstar saw a peak revenue of $51 in the week of February 21. Downloads peaked at around 4K in mid-March, with a notable dip to approximately 1.6K in late February, before rising again to about 3.6K by the end of March. Active users followed a similar trend, starting at approximately 19.6K, peaking at 23.6K in mid-March, and closing the quarter at around 22.5K.
For more insights and detailed data on app performance, visit Sensor Tower.